Heaven-on-High is an ever-changing dungeon whose architecture is never quite the same each time players enter the tower. All players will begin at level 61, and only by fighting the enemies within will they be able to gain the strength and experience needed to explore its heights.
Requirements
Quest: Knocking on Heaven's Door
Guide for the base of deep dungeon: Play guide (Lodestone)
Preperation
To help you complete the HoH increase your aetherpool to the maximum and use the following consumables :
Super-Potion
Supramax-Potion of Dexterity
Smoked Chicken
Empyrean Potion
Spine Drops
Recommended youtube channel for solo clear videos from floors 1 to 100 : Angelusdemonus (EN)
Enemy movement speed is increased. Enemies also deal more damage while taking less.
Haste
Weaponskill recast time, spell recast time, and auto-attack delay for all party members are reduced.
HP/MP Boost
Maximum HP and MP of all party members are increased.
HP Penalty
Maximum HP of all party members is reduced.
Inability
Use of abilities is prohibited for all party members.
Item Penalty
Use of items (including pomanders) is prohibited for all party members.
Knockback Penalty
Knockback and draw-in effects for both enemies and allies are disabled.
Sprint Penalty
Use of the action Sprint is prohibited for all party members.
Sprint
Movement speed increases for you and your teammates.
Unmagicked
Unable to use magicite.
Traps
Traps will spawn randomly in any floor except the starting room. To minimize the chance of stepping on a trap, hug the walls and trace paths that your teammates take.
Mimics
When opening a chest, it can turn into Mimic. These monsters automatically attack with high damage, and can apply a nasty 10 minute debuff Accursed Pox on one random player on their aggro list. This debuff is only curable with the Pomander of Purity, and prevents HP from regenerating (even out of combat) while reducing damage dealt by roughly 10%.
Avoid opening chests unnecessarily when you don't need them. Mimics appear from the following specific chests :
Floor 1 - 30 : Bronze Coffers
Floor 31 - 60 : Silver Coffers
Floor 61+ : Gold Coffers
Their casting of Accursed Pox can be interrupted using spells that apply silence.
Pomanders
Accumulate as much Pomander as possible at the start of your ascent, you need to be at the maximum Pomander in each category when you start floors 71+.
Keep as many Safety, Sight, Strength, Steel, Affluence, Flight, Concealment, Petrification, and Magicite as possible for floors 91+.
Use Pomander mainly when you have too much of it and can't pick up the one you find.
Pomanders
Description
Pomander of Safety
Removes all traps from the current floor.
Pomander of Sight
Reveals the current floor's map and the location of all hidden traps.
Pomander of Strength
Increases damage dealt and HP recovered via healing magic by 30%.
Pomander of Steel
Decreases damage received by 40%.
Pomander of Affluence
Increases the number of treasure coffers on the next floor.
Pomander of Flight
Decreases the number of enemies on the next floor.
Pomander of Alteration
Changes the enemy occupying a random room on the next floor into a mimic or a mandragora.
Pomander of Purity
Removes the Pox status.
Pomander of Fortune
Increases the chance enemies on the current floor will drop treasure coffers.
Pomander of Witching
Transforms all targets within range into a frog, imp, or chicken.
Pomander of Serenity
Removes all enchantments from the current floor.
Pomander of Frailty
Weakens all enemies on current floor.
Pomander of Concealment
Renders party invisible to enemies and traps.
Pomander of Intuition
Reveals the current floor's hidden traps.
Pomander of Raising
Instantly raises the first party member to be KOd.
Pomander of Petrification
Turns all enemies on current floor to stone.
Crag Magicite
Creates a simulacrum of Titan, Lord of Crags, based off the wielder's memories of past encounters with the primal.
Inferno Magicite
Creates a simulacrum of Ifrit, Lord of the Inferno, based off the wielder's memories of past encounters with the primal.
Vortex Magicite
Creates a simulacrum of Garuda, Lady of the Vortex, based off the wielder's memories of past encounters with the primal.
Elder Magicite
Creates a simulacrum of Odin based off the wielder's memories of past encounters with the elder primal.
Information
Many mobs have a targeted skill that is often a cleave - “double autoattacks”. Each monster will have a danger level assigned party or solo as well as the type of aggro.
Difficulty level
Easy
One of the easiest monsters to face in a large number of classes. It is recommended to attack there as a priority in order to access the next floor.
Caution
These monsters should be attacked with caution, some can do heavy damage to you.
Scary
These monsters alone can wipe your party, be very, very careful.
Impossible
Do not touch it, unless you are using Pomander of Witching.
Aggro type
Sight
Monsters that aggro on sight can only aggro people who pass in their field of vision, therefore in a small cone in front of them. It will sometimes be necessary to wait until they turn around to be able to pass behind them.
Sound
Monsters that aggro by sound will attack you if you run near them. If you don't move, or if you activate the walk mode, you can easily dodge them, as long as you don't touch them because it remains sensitive to the touch. You can even use your skills next to them without them attacking you. Be careful not to trigger a trap nearby, they will hear it and attack you.
Proximity
Monsters that aggro by proximity are difficult to avoid if you enter their detection range. This varies depending on the monster, for example, Mimics have a very large one.
Hey! If you see me next to a monster's name, that means you can view the full list of spells it uses if you click on the table row.
Floor 1 - 10
Monster
Description
Min - Max Floor
Solo Difficulty
Party Difficulty
Aggro Type
Patrol
Heavenly Mutsu
Seaspray : Inflicts Physical Vulnerability Up on the target.
1 - 3
Easy
Easy
Sight
No
Heavenly Naked Yumemi
Heavy : Inflicts Heavy on the target, movement speed is reduced.
1 - 3
Easy
Easy
Sight
No
Heavenly Bombfish
1000 Spines : Circle AoE telegraphed around the caster.
1 - 4
Easy
Easy
Sight
No
Heavenly Shark
Can inflict significant damage.
Jaws : Deals physical damage to the target.
1 - 4
Caution
Easy
Sight
Yes
Heavenly Onryo
Tentacle : Inflicts physical damage and applies Concussion which periodically damages to a random target.
3 - 5
Easy
Easy
Proximity
No
Heavenly Coralshell
Untelegraphed frontal AoE that inflicts Sleep (see spells).
Bubble Bath : Cone AoE untelegraphed in front of caster that inflicts Sleep.
Bubble Shower : Cone AoE telegraphed in front of the caster that deals magic damage.
4 - 5
Easy
Easy
Sight
No
Heavenly Gyuki
Aqua Blast : Large cone AoE telegraphed in front of the caster that deals magic damage and Dropsy that deals periodic damage.
5 - 7
Easy
Easy
Sight
No
Heavenly Amikiri
Shuck : Deal a hard blow to a random target, knocking them back and inflicting Concussion.
5 - 9
Easy
Easy
Sight
Yes
Heavenly Uwabami
Stone Gaze : Petrifying Eye only on a random target, which will apply Petrification to them if it looks the caster.
6 - 9
Easy
Easy
Sight
No
Heavenly Kraken
Water III : Large circle AoE telegraphed that deals magic damage to a random target that can be interrupted.
6 - 9
Easy
Easy
Proximity
No
Heavenly Yumemi
Static Charge : Grants Shock Spikes to the caster, Elemental spikes are dealing lightning damage to and sometimes stunning attackers. The spell can be interrupted.
Blanket Thunder : Large circle AoE untelegraphed around the caster that deals magic damage. Can be interrupted.
7 - 9
Easy
Easy
Sight
Yes
Heavenly Matamata
Scalding Breath : Large cone AoE telegraphed in front of the caster that deals magic damage and Burns.
Embalming Earth : Large circle AoE telegraphed around the caster that deals physical damage and knocks back enemies. The spell can be interrupted.
8 - 9
Easy
Easy
Sight
No
Heavenly Ango
Flounder : Column AoE telegraphed in front of the caster which inflicts physical damage and knocks back the target.
8 - 9
Easy
Easy
Sight
No
Floor 11 - 20
Monster
Description
Min - Max Floor
Solo Difficulty
Party Difficulty
Aggro Type
Patrol
Heavenly Shiomushi
Shatter : Deal magic damage to enemies in a circle around the caster.
11 - 14
Easy
Easy
Sight
No
Heavenly Shizuku
Water : Deals magic damage to the target.
11 - 13
Easy
Easy
Proximity
No
Heavenly Namazu
Triple Trident : Deal 3 consecutive physical attacks to the target.
11 - 13
Easy
Easy
Sight
Yes
Heavenly Korpokkur
Buller's Drop : Inflicts a physical hit on the target.
Spiritus : Cone AoE telegraphed in front of the caster that deals damage and Dropsy to enemies hit.
11 - 13
Easy
Easy
Sight
No
Heavenly Hakagiri
Scale Ripple : Circle AoE telegraphed around the caster that deals magic damage.
13 - 15
Easy
Easy
Sight
No
Heavenly Unkiu
Scissor Run : Deals multiple consecutive physical hits to the target.
Flush : Large circle AoE telegraphed around the caster dealing damage.
14 - 16
Easy
Easy
Sight
No
Heavenly Hand
Has a room-wide enrage AoE.
Fluid Strike : Cone AoE untelegraphed in front of the caster dealing damage.
14 - 16
Caution
Caution
Sight
Yes
Heavenly Otokage
Nightmarish Light : Inflicts Hysteria on enemies to turn towards the caster.
Garish Light : Large circle AoE telegraphed around the caster that inflicts Minimum on enemies.
15 - 17
Easy
Easy
Sight
No
Heavenly Apa
Water : Deals magic damage to the target.
Water III : Large circle AoE telegraphed that deals magic damage to a random target that can be interrupted.
15 - 17
Easy
Easy
Proximity
No
Heavenly Tatsunoko
Hydrate : Cone AoE telegraphed in front of the caster that deals magic damage and knocks back those hit.
16 - 19
Easy
Easy
Sight
No
Heavenly Shioname
Saltstorm : Cone AoE telegraphed in front of the caster that inflicts damage and a Accuracy Down debuff.
Salt Stomp : Deals physical damage to the target.
17 - 19
Easy
Easy
Sight
No
Heavenly Aomino
Hydrocannon : Column Aoe telegraphed to a random target that deals magic damage.
Ceras : Deals damage to the target and inflicts Poison.
17 - 19
Easy
Easy
Sight
Yes
Heavenly Amagoi
Tortoise Stomp : Circle AoE telegraphed around the caster that deals physical damage.
17 - 19
Easy
Easy
Sight
No
Floor 21 - 30
Monster
Description
Min - Max Floor
Solo Difficulty
Party Difficulty
Aggro Type
Patrol
Heavenly Dhruva
Scathe : Deals physical damage to the target.
Aetherial Spark : Column AoE telegraphed in front of the caster to a random target that deals magic damage as well as Bleeding. Can be interrupted.
Tornado : Circle AoE telegraphed on the target that deals damage and knocks back the target. Can be interrupted.
21 - 25
Easy
Easy
Proximity
No
Heavenly Katasharin
Crimson Mandate : Cross AoE telegraphed from the caster that deals magic damage, as well as stacks of Burns which lowers HP and increases damage taken.
21 - 24
Easy
Easy
Sight
Yes
Heavenly Onibi
Fire : Deal magic damage to enemy target.
Blinding Burst : Inflicts a Accuracy Down on enemies looking at the caster.
21 - 23
Easy
Easy
Proximity
No
Heavenly Halgai
Cure : Heals the caster for approximately 30% of their maximum HP. Can be interrupted.
21 - 23
Easy
Easy
Sight
No
Heavenly Sai Taisui
Malediction of Water : Grants a Damage Up to the caster, which increases damage dealt. Can be interrupted.
22 - 24
Easy
Easy
Sight
No
Heavenly Menreiki
Paralyze III : Circle AoE untelegraphed on target, inflicts paralysis, can be interrupted.
24 - 27
Easy
Easy
Sight
Yes
Heavenly Hatamoto
Uses Midare Setsugekka, and it hurts. Tenka Goken is also a untelegraphed cone knockback.
Tenka Goken : Cone AoE untelegraphed in front of the caster that deals physical damage and knocks back the target.
Yukikaze : Deals physical damage to the target.
Gekko : Deals physical damage to the target.
Kasha : Deals physical damage to the target.
Midare Setsugekka : Deals heavy physical damage to the target.
24 - 27
Caution
Easy
Proximity
No
Heavenly Tenaga
Ovation : Column AoE telegraphed to the front of the caster.
25 - 27
Easy
Easy
Sight
No
Heavenly Yuki
Enter Night : Attracts a random target to the caster.
Shadow Fang : Instant cone AoE untelegraphed in front of the caster who directly follows Enter Night and inflicts damage.
26 - 29
Easy
Easy
Proximity
Yes
Heavenly Keukegen
Implosive Curse : Cone AoE telegraphed in front of the caster that inflicts a Accuracy Down in addition to damage.
26 - 29
Easy
Easy
Sight
No
Heavenly Koja
1000 Barbs : Column AoE telegraphed in front of the caster that inflicts a Bleeding in addition to 1000 damage.
Lobe Runner : Deals physical damage to the target.
27 - 29
Easy
Easy
Sound
No
Heavenly Wanyudo
Midnight Mandate : Circle AoE telegraphed on a random target that deals magic damage and Burns.
26 - 29
Easy
Easy
Sight
Yes
Heavenly Tengu
Isso : Large cone AoE telegraphed in front of the caster that deals physical damage.
Wile of the Tengu : Gaze spell that inflicts Hysteria on those who look the caster. Can be interrupted.
27 - 29
Easy
Easy
Sight
No
Floor 31 - 40
Monster
Description
Min - Max Floor
Solo Difficulty
Party Difficulty
Aggro Type
Patrol
Heavenly Onmitsu
Has a self destruct used below 10%.
Juji Shuriken : Column AoE telegraphed in front of the caster that inflicts a dot of Flesh Wound in addition to physical damage.
Issen : Deals physical damage to the target.
Harakiri : Caster self-destructs, dealing massive damage to all nearby enemies.
31 - 39
Caution
Caution
Sight
Yes
Heavenly Hanya
Morningstar : Inflicts Concussion in addition to physical damage to the target.
Auto Crossbow : Cone AoE telegraphed in front of the caster that deals high physical damage.
31 - 35
Easy
Easy
Sight
No
Heavenly Hornbill
Gust : Circle AoE telegraphed on the target that inflicts Windburn in addition to magic damage. Can be interrupted.
Breakbeak : Deals physical damage to the target.
31 - 35
Easy
Easy
Sight
No
Heavenly Gedan
Sanguine Bite : Deals physical damage to the target.
31 - 35
Easy
Easy
Sight
No
Heavenly Harakiri
Has a self destruct used below 20%.
Harakiri : Caster self-destructs, dealing massive damage to all nearby enemies.
32 - 35
Easy
Easy
Sight
No
Heavenly Vanara
Has a frontal AOE cleave with no telegraph or cast bar.
Butcher : Cone AoE untelegraphed in front of caster that deals physical damage.
Ripper Claw : Cone AoE untelegraphed in front of caster that deals physical damage. Arrives directly after the Slaughter Claw attack.
34 - 36
Caution
Easy
Sight
Yes
Heavenly Moko
Cleaves every other auto attack.
Catching Claws : Cone AoE untelegraphed in front of caster that deals physical damage.
35 - 39
Easy
Easy
Sight
No
Heavenly Mokin
Yolk Shower : Circle AoE telegraphed around the caster that inflicts Fetters.
Bloodcurdling Caw : Circle AoE telegraphed around the caster that inflicts Bind.
36 - 39
Easy
Easy
Sight
No
Heavenly Shishi
Cry : Large circle AoE telegraphed around the caster that deals damage.
Pounce : Deals physical damage to the target.
36 - 39
Easy
Easy
Sight
No
Heavenly Kiyofusa
Has a stack marker. (light damage)
Helm Crack : AoE on a random target share to reduce damage.
36 - 39
Easy
Easy
Sight
No
Heavenly Dogu
Shifting Light : Gaze Spell, transforms into Otter all enemies that look at the caster.
36 - 39
Easy
Easy
Sight
Yes
Heavenly Ashigaru
Bludgeon : Inflicts 3 consecutive hits on the target.
36 - 39
Easy
Easy
Sight
No
Floor 41 - 50
Monster
Description
Min - Max Floor
Solo Difficulty
Party Difficulty
Aggro Type
Patrol
Heavenly Dhara
Straight Punch : Deals physical damage to the target.
Plain Pound : Circle AoE telegraphed around the caster that deals high damage.
41 - 45
Easy
Easy
Sight
No
Heavenly Ganseki
Stone : Deals damage to the target.
41 - 45
Easy
Easy
Proximity
No
Heavenly Saikoro
Tornado : Circle AoE untelegraphed on the main target.
Ancient Aero : 3 AoE in a row in a untelegraphed column on the main target which inflicts magic damage.
41 - 49
Easy
Easy
Sight
No
Heavenly Sekizo
Stone mob
Rockslide : Large column AoE telegraphed in front of the caster that deals high damage.
Plaincracker : Circle AoE telegraphed around the cast that deals physical damage.
41 - 49
Easy
Easy
Sight
Yes
Heavenly Sekizo
Green mob
Plaincracker : Circle AoE telegraphed around the cast that deals physical damage.
Magnetism : Attracts all nearby enemies to the caster.
41 - 49
Easy
Easy
Sight
Yes
Heavenly Kuro-usagi
Rockslide : Large column AoE telegraphed in front of the caster that deals high damage.
Earthen Heart : Large circle AoE telegraphed on a random target that deals magic damage and Burns. Can be interrupted.
41 - 45
Easy
Easy
Sight
Yes
Heavenly Sekiban
Have an enrage, kill it quickly.
Epigraph : Large column AoE telegraphed in front of the caster that deals high damage. Can be interrupted.
Trembling Epigraph : Enrage spell. Can be interrupted.
44 - 47
Caution
Caution
Sight
No
Heavenly Aka-ishi
Wild Horn : Cone AoE telegraphed in front of the caster.
46 - 49
Easy
Easy
Sight
No
Heavenly Mizumimizu
Have an enrages that will draw all nearby people onto them and kill them for sure. (30 secs)
Sand Pillar : Deals high damage to a random target.
Bottomless Desert : Very large circle AoE untelegraphed that pulls everyone in the area and Stuns them.
Tremblor : Circle AoE untelegraphed around the caster. Arrives directly after the Bottomless desert and deals massive damage!
46 - 49
Caution
Caution
Sound
Yes
Heavenly Iseki
Green mob
Carpomission : Deals physical damage to the target.
Isle Drop : Circle AoE telegraphed to a random target that deals damage.
46 - 49
Easy
Easy
Sight
No
Heavenly Monoiwa
Boulder Toss : Throws a boulder at a random target and inflicts physical damage.
46 - 49
Easy
Easy
Sight
No
Heavenly Iseki
Metallic mob
Carpomission : Deals physical damage to the target.
Neck Splinter : Circle AoE telegraphed around the caster, throws enemies and inflicts stun.
46 - 49
Easy
Easy
Sight
No
Floor 51 - 60
Monster
Description
Min - Max Floor
Solo Difficulty
Party Difficulty
Aggro Type
Patrol
Heavenly Kamakiri
Standing Chine : Inflicts Physical damage on the main target as well as Flesh Wound.
51 - 55
Easy
Easy
Sound
No
Heavenly Kamanari
Vulnerability Up : Damage taken is increased.
51 - 55
Easy
Easy
Sound
No
Heavenly Naga
Has a cone aoe fear that applies stone curse, which is a petrify that can lead to an instant death. Also has an enrage that deals 25K AoE damage, with a very fast cast time. It is stunnable.
Calcifying Mist : Cone gaze spell untelegraphed in front of the caster that inflicts Petrification on those who look at it. Can be interrupted.
Baleful Roar : Large circle AoE untelegraphed around the caster that deals magic damage. Can be interrupted.
51 - 55
Scary
Scary
Sight
Yes
Heavenly Tokagekiba
Berserk : Grants a physical damage bonus buff to the caster.
Rear : Circle AoE telegraphed around the caster.
51 - 55
Easy
Easy
Sight
No
Heavenly Kongorei
Have a self-destruct enrage that's instant. When solo, avoid running into rooms with one of these on you, in the event you get Ottered.
Cover Fire : Deals light damage on the main target.
Assault Cannon : Line AoE telegraphed in front of the caster that deals very high damage.
Self-detonate : Instantly self-destructs and creates a huge explosion all around it that will instantly kill anyone hit.
51 - 55
Caution
Caution
Sight
No
Heavenly Tetsu-kyojin
Grand Strike : Line AoE telegraphed in front of the caster that deals damage.
Magitek Ray : Circle AoE telegraphed on the target dealing heavy damage and Burns.
54 - 57
Easy
Easy
Sight
Yes
Heavenly Tesso
Shred : Inflicts physical damage to the target as well as a Stab Wound.
The Hand : Cone AoE telegraphed in front of the caster that deals heavy damage as well as knockback.
54 - 57
Easy
Easy
Sight
No
Heavenly Dokyu
Wrecking Ball : Circle AoE telegraphed on a random target.
Incinerate : Cone AoE telegraphed in front of the caster that deals heavy damage and stacks of Burns.
56 - 59
Easy
Easy
Sight
Yes
Heavenly Karakuri
56 - 59
Easy
Easy
Sight
No
Heavenly Maruishi
Spams big line aoes, these hit for 40K+, one shotting DPS/healers.
Auto-cannons : Large column AoE telegraphed in front of the caster that deals high damage.
55 - 59
Caution
Caution
Proximity
No
Heavenly Shabti
Spellsword : Large cone AoE telegraphed in front of the caster that deals high damage.
56 - 59
Easy
Easy
Sight
No
Heavenly Rachimonai
Does random AOE damage across rooms (instant, untelegraphed). If there are some in the rooms near you, make sure you kill them first or avoid them - they can do a lot of unexpected damage.
Aetherochemical Laser : Deals damage to the main target.
Passif Infrared Guidance System : Circle AoE untelegraphed on random target that deals damage.
56 - 59
Caution
Caution
Sight
No
Heavenly Gowan
Electromagnetism : Pulls nearby enemies to the caster and inflicts damage on them. Can be interrupted.
Headspin : Spins on itself, inflicting physical damage to nearby enemies.
56 - 59
Easy
Easy
Sight
No
Floor 61 - 70
Starting on this set, mimics can no longer be stunned.
Avoid the Onryo as well as the Shitaibana, as they have very potent DOTs. You do not need any buffs for the boss fight, as the boss’s damage output is not that high.
The early floors are very rough due to the large amount of Onryos and Wakakusa. Make sure you have plenty of room to kite. Pop a strength or steel to make life easy if you have to. From floor 64 and beyond, there will be a lot of easier mobs to pick off, so it shouldn’t be as bad. Ideally, you should clear floor 70 with a perfect set of items.
Monster
Description
Min - Max Floor
Solo Difficulty
Party Difficulty
Aggro Type
Patrol
Heavenly Onryo
The cone attack will have a high chance of killing you if you pick it up.
Tentacle : Inflicts physical damage and applies Concussion which periodically damages to a random target.
Accursed Sigh : Cone AoE telegraphed in front of the caster that inflicts massive damage as well as Reduced Immunity.
61 - 65
Caution
Easy
Proximity
No
Heavenly Mannenso
Adventitious Lash : Deals physical damage to the target.
Anemochory : Applies a stack of Vulnerability Up to the target.
61 - 65
Easy
Easy
Sight
No
Heavenly Wakakusa
Don't underestimate the stacking poison - it lasts for 30 secs.
Poison : Dots of poisons accumulate on the target
61 - 65
Caution
Easy
Sound
No
Heavenly Jubokko
The wood Remembers : Cast a hard blow into a cone aoe in front of the caster.
Stoneskin : Grants the Stoneskin effect to the target ally for 30 minutes, making them immune to a certain amount of damage. Can be interrupted.
61 - 65
Easy
Easy
Sight
Yes
Heavenly Iwamushi
Shatter : Deal magic damage to enemies in a circle around the caster.
64 - 67
Easy
Easy
Sight
No
Heavenly Jellyfish
Irritating Tendrils : Column AoE telegraphed in front of the caster that deals high damage as well as Stun.
Numbing Tendrils : Column AoE telegraphed in front of the caster that deals high damage as well as Paralysis.
64 - 67
Easy
Easy
Sight
No
Heavenly Morbol
Quaver : Large circle AoE telegraphed around the caster that deals damage.
Offal Breath : Large circle AoE telegraphed on a random target that inflicts Slow, Heavy, Blind, and Paralysis.
65 - 69
Easy
Easy
Sight
No
Heavenly Kosodegai
Palsynyxis : Cone AoE telegraphed in front of the caster.
65 - 69
Easy
Easy
Sight
No
Heavenly Doguzeri
Seedvolley : Deals physical damage to the target.
Swift Sough : Cone AoE telegraphed in front of the caster.
64 - 67
Easy
Easy
Sound
No
Heavenly Chizakura
Creeping Ivy : Cone AoE telegraphed in front of the caster that deals high damage and Heavy.
Entangle : Circle AoE telegraphed on the target that deals very high damage.
65 - 69
Easy
Easy
Sight
Yes
Heavenly Hashiri-dokoro
Has a donuts AoE, fear, and AoE damage that kills you if you get feared.
Atropine Spore : Very large donuts AoE telegraphed that covers the whole room and deals great damage.
Frond Fatale : Gaze spell that inflicts Seduced on those who look at the caster.
Soul Vacuum : Circle AoE untelegraphed around the whole room that happens very quickly after the Frond Fatale and will kill everyone who is under the effect of Seduced.
65 - 69
Caution
Caution
Sight
No
Heavenly Penghou
Gold Dust : Large circle AoE telegraphed on the target, inflicting poison.
65 - 69
Easy
Easy
Sight
No
Heavenly Shitaibana
Has a cleave and poison. The poison can be avoided by staying at long range.
Bloody Caress : Inflicts a heavy blow on the target.
Acid Mist : AoE telegraphed around the caster, deals magic damage and inflicting poison.
65 - 69
Caution
Easy
Sight
No
Floor 71 - 80
The mobs here start to really hurt. Kite well, keep sustain potions up all the time, and be very way of patrols. Look for easy mobs to pick off. Mimics can do really poorly with crits, but they’re still possible without poms if you have room to kite.
Be wary of mobs that have large conal attacks (Hyoga, Mammoth, Yeti). Because of these, you cannot kite too far.
On the later floors, there will be a couple mobs that you need to prepare to LoS for (Yak, Yuki). For the Griffin, make sure you can hide.
Do not hesitate to use a petrification to bypass an ugly floor (no abilities, gloom, etc). Make sure you check as many gold chests as you can before you do so, to get rid of possible mimics.
Monster
Description
Min - Max Floor
Solo Difficulty
Party Difficulty
Aggro Type
Patrol
Heavenly Ichijama
Avoid staying in AoE and interrupt them when you can.
Scream : Large circle AoE telegraphed around the caster, inflicts terror, can be interrupted.
Accursed Pox : Large circle AoE telegraphed to the target that deals heavy damage. Can be interrupted.
71 - 75
Caution
Caution
Proximity
No
Heavenly Shikubi
Hypothermal Combustion : Circle AoE telegraphed around the caster.
71 - 75
Easy
Easy
Sight
No
Heavenly Hyoga
Has a large roomwide frontal cone that one shots, and a fear.
Absolute Zero : Very large cone AoE telegraphed in front of the caster that inflicts massive damage.
Eyeshine : Gaze spell that inflicts Terror on those who look at the caster.
71 - 75
Caution
Caution
Sight
Yes
Heavenly Noyagi
Hoofkick : Inflicts a hard blow to the rear if an enemy tries to approach behind him, which can deal great damage.
71 - 75
Easy
Easy
Sight
No
Heavenly Okami
They have a double auto with a nasty DOT.
Sanguine Bite : Deals physical damage to the target and can inflicts Frostbite.
71 - 75
Caution
Easy
Sight
No
Heavenly Yuki-tokage
Chilling Cyclone : Large cone AoE telegraphed in front of the caster.
Ice Dispenser : Inflicts damage and Slow on a random target.
73 - 77
Easy
Easy
Sight
No
Heavenly Hyozan
Ice Guillotine : Large cone AoE telegraphed in front of the caster that deals high damage.
74 - 77
Easy
Easy
Sight
Yes
Heavenly Mammoth
Deals half-roomwide damage when not in combat (around 7K). After pulling people in with Wooly Inspiration, uses an instant conal attack that one-shots anyone in front of it.
Prehistoric Trumpet : Very large untelegraphed AoE throughout the room that deals damage.
Wooly Inspiration : Large cone AoE telegraphed in front of the caster that pulls in all enemies.
Tusk Butt : Cone AoE untelegraphed in front of the caster that is instant and comes directly after Woolly Inhale, which inflicts a killing blow.
74 - 77
Caution
Caution
Sight
No
Heavenly Tofu
Blizzard : Cast a magical ice attack on the target.
Golden Tongue : Grants bonus magic damage to the caster.
75 - 79
Caution
Easy
Sight
No
Heavenly Yuki-otoko
Has a really big, but stunnable, AoE that can be LoSed (Northerlies). Also has a quick (and large) conal attack, so don't kite too far.
Frozen Mist : Cone AoE telegraphed in front of the caster that deals high damage.
Northerlies : Very large circle AoE telegraphed all over the room which inflicts huge damage. Can be interrupted.
76 - 79
Caution
Caution
Sight
No
Heavenly Shiro-jishi
Large stunnable AoE and double autoattack.
Pounce : Deals physical damage to the target.
Cry : Large circle AoE telegraphed around the caster that deals damage.
76 - 79
Caution
Easy
Sight
Yes
Heavenly Jujishi
Has a fast-casting enrage "Winds of Winter" that is likely to kill everyone it hits (it also applies a DOT and gives the griffin a haste buff). This can be avoided through Line of Sight, so fight it behind a corner and seek cover when it goes off. The enrage happens after 30 seconds. It is stunnable.
Freefall : Circle AoE telegraphed on a random target, jumps to the indicated location which deals damage and Stun.
Golden Talons : Deals physical damage to the target.
Winds of Winter : Very large AoE untelegraphed that will inflict high damage and Windburn to everyone in the room. Also grants a Haste bonus to the caster.
76 - 79
Scary
Scary
Proximity
No
Heavenly Yak
They only autoattack for a while, and then after 30 seconds they will enrage, pulling everyone in (and applying a heavy) and then stomping on them for lethal damage.
Khoomii : Attracts all enemies in the room to the caster and inflicts Heavy on them.
Horrisonous Blast : Very large circle AoE around the caster that deals huge damage. Can be interrupted.
76 - 79
Caution
Easy
Sight
No
Floor 81 - 90
Be very mindful of the Garula patrols on early floors, which have huge AoE that one-shot. Make sure you have room to fight them (if you’re in a hallway in between two dangerous rooms, you may be forced into a mob or trap, which will spell death within seconds.
Alone, everything here hits insanely hard. Avoid anything with double-autoattacks unless you’re a tank or have steel. Take advantage of telegraphs to DPS.
When pulling mobs with a charge attack (Garula, Matanga, Rakshasa), you can line-of-sight the charge, such that the mob won’t be in position to auto attack you directly after (the charge will still do damage). This is very important, because if the charge crits, it can do 90% of your HP, and you’re in no shape to take an auto after that.
Monster
Description
Min - Max Floor
Solo Difficulty
Party Difficulty
Aggro Type
Patrol
Heavenly Rowan
Buffs itself, and then pounds its chest for roomwide AoE. Be careful as these AoE will remove your concealment.
Browbeat : Deals high physical damage to the target.
Chest Thump : Very large instant circle AoE untelegraphed that deals damage and Physical Vulnerability Up stacks. Can only be avoided by being behind a wall or very far away.
Ripe Banana : Grants bonus damage to the caster.
81 - 85
Caution
Caution
Sight
No
Heavenly Mukai-inu
The Dragon's Voice : Large donuts AoE untelegraphed around the caster. Stay close so you don't get hit. Can be interrupted.
The Ram's Voice : Circle AoE untelegraphed around the caster. Stay away so you don't get hit. Can be interrupted.
The Lion's Breath : Cone AoE telegraphed to the front coming from the middle head of the chimera.
The Dragon's Breath : Cone AoE telegraphed to the left front coming from the left head of the chimera.
The Ram's Breath : Cone AoE telegraphed to the right front coming from the right head of the chimera.
81 - 85
Scary
Scary
Proximity
No
Heavenly Matanga
Buffet : Jumps on the target and inflicts a heavy blow.
Spin : Cone AoE telegraphed in front of the caster that deals high damage.
Hurl : Circle AoE telegraphed on the target that deals high damage.
81 - 85
Easy
Easy
Sight
No
Heavenly Garula
Has a huge conal AoE, then circular AoE, and then raidwide damage. Be very careful about where you fight these, as you need space to run to avoid its large AoE attacks. If healer is somehow dead, this can cause issues if you don’t have any heals. You can avoid earthquake damage through line of sight.
Rush : Deals physical damage to the target.
Heave : Large cone AoE telegraphed in front of the caster that deals high damage.
Disorienting Groan : Large circle AoE telegraphed around the caster.
Earthquake : Circle AoE untelegraphed around the caster.
81 - 85
Caution
Scary
Sight
Yes
Heavenly Gozu
Untelegraphed attack on a random player, which is a huge cone. Also has a fear.
11-tonze Swipe : Cone AoE untelegraphed in front of caster that deals heavy damage.
Hex : Gaze spell that inflicts Terror on those who look at the caster.
82 - 87
Caution
Caution
Sight
No
Heavenly Ryukotsu
Rock of Ages : Circle AoE telegraphed on a random target that deals massive damage.
82 - 87
Easy
Easy
Sight
No
Heavenly Shinzei
Double auto attack that does heavy damage and applies a DOT. Targeted Thunder II that does AoE damage 4x on a target and applies another DOT.
Body Blow : Inflicts physical damage to the target as well as Concussion.
Anoxic Breath : Cone AoE telegraphed in front of the caster that deals high damage.
Thunder II : Launches a circle lightning AoE untelegraphed on a random target, leaves a Prey on the target, the target with the Prey will suffer the same attack four times in a row. In addition to taking damage if the target is hit, it will suffer Electrocution. Can be interrupted.
84 - 87
Scary
Easy
Sight
Yes
Heavenly Ryujin
Uses Elbow Drop, an incredibly deceiving attack with no telegraph that attacks directly behind where the monster is facing.
Straight Punch : Deals physical damage to the target.
Firewater : Circle AoE telegraphed on a random target that deals massive damage and Burns.
Elbow Drop : Cone AoE untelegraphed on the back of the caster that deals massive damage and Stun.
84 - 87
Caution
Caution
Sight
No
Heavenly Rakshasa
Charges, buffs itself with damage up, and has an untelegraphed frontal swipe.
Wild Charge : Charges the target and inflicts physical damage to it.
Bloodboil : Grants bonus physical damage up to the caster.
Ripper Claw : Cone AoE untelegraphed in front of the caster that deals massive damage.
Fireball : Circle AoE telegraphed on the target, deals magic damage and Burn.
86 - 89
Caution
Caution
Sight
Yes
Heavenly Araragi
Has a AoE stack Poison.
Goobue's Grief : Circle AoE untelegraphed around the caster that inflicts stacks of Poison.
Moldy Phlegm : Circle AoE telegraphed on a random target.
Inhalation : Attracts a random target.
Moldy Sneeze : Cone AoE telegraphed in front of the caster that deals high damage.
86 - 89
Caution
Caution
Sight
No
Heavenly Enko
They have an enrage buff that increases their damage.
Straight Punch : Deals physical damage to the target.
Plain Pound : Circle AoE telegraphed around the caster that deals high damage.
86 - 89
Caution
Caution
Sight
No
Heavenly Hitotsume
Watch out for the 100 tonze swing and glower.
Glower : Long column AoE untelegraphed in front of the caster. Go behind to dodge it.
100-tonze Swing : Spin around, knocking all nearby enemies out and inflicting physical damage.
85 - 89
Caution
Caution
Sight
No
Heavenly Koki
A few telegraphs, and then a roomwide unavoidable Vulnerability Up stack and light damage.
Spiral Spin : Donuts AoE telegraphed around the caster which deals high damage.
Vile Utterance : Cone AoE telegraphed in front of the caster that deals heavy damage.
Blood Moon : Very large instant circle AoE untelegraphed that deals damage and Vulnerability Up stack.
86 - 89
Easy
Easy
Proximity
No
Floor 91 - 99
If you have kept Safety/Sights well, use them in separate ways one per floor, this will make 6 floors where you can feel a little quieter (use them as late as possible to have absolutely some on the last floors for example 94-99). However, adapt to the situation, if a floor, you feel it is better to use a petrification, then use a Safety/Sights with it.
Save as much Serenity as possible for the later floors when you need to use a Magicite or Petrification, it would be annoying to have Item Penalty preventing you from clearing a desired floor.
If you have affluence, pop it as soon as possible.
Be very careful of patrols and pick off mobs in areas where you know you will have a place to hide from patrols.
Steel req: For DPS (in general). Tanks can get away with mostly anything.
91-93 : White mage Nuppeppos are the easiest target to pick off. However, be careful of patrols coming around. There are walls on the side of rooms that are safe from patrols.
94-96 : Kubinashi, avoid when possible solo, and pick off as soon as possible in a party. Kyozo are the easy target on this set, as well as White Mages Nuppeppo on floor 94.
97-99 : Kyozo and Shabti are the easiest. But if you did well, you have Magicites or Petrifications ready.
99 : is guaranteed to have gloom + two other effects. Be prepared with a serenity.
Monster
Description
Min - Max Floor
Solo Difficulty
Party Difficulty
Aggro Type
Patrol
Heavenly Nuppeppo
War - Some "tankbusters". Knocks back 3 times - stand against a wall to avoid flying around a room.
Butcher's Block : Deals physical damage to the target.
Infusion : Charges the target three times and knocks it back.
Raging Rush : Deals physical damage to the target.
91 - 94
Scary
Caution
Sight
No
Heavenly Gozu
On pull, charges to target. Watch out for the Swing and the untelegraphed 32 Swipe.
Zoom In : Charges the target and inflicts physical damage.
16-tonze Swipe : Deals physical damage to the target.
32-tonze Swipe : Cone AoE untelegraphed on a random target that deals massive damage.
128-tonze Swing : Spin around, knocking all nearby enemies out and inflicting physical damage.
91 - 95
Caution
Caution
Sight
Yes
Heavenly Nuppeppo
Whm
Stone : Deals damage to the target.
Stoneskin : Grants the Stoneskin effect to the target ally for 30 minutes, making them immune to a certain amount of damage. Can be interrupted.
91 - 94
Easy
Easy
Sight
No
Heavenly Nuppeppo
Mnk - Buffs itself with haste, and eventually does a double-auto that applies a DOT. If solo, use bind/sleep on the monk (if applicable) to wait out the haste buff (it won't use the double auto unless it has haste). Alternatively, arm's length will cancel out the haste buff.
Footwork : Grants a Haste bonus to the caster.
Featherfoot : Grants a Evasion Up bonus to the caster.
Gutripper : Inflicts Concussion on the target.
Triple Threat : Launch three successive attacks three times in a row, inflicting physical damage on the target.
91 - 94
Caution
Easy
Sight
No
Heavenly Mifune
The targeted line AoE deals very high damage to non-tanks. Hide behind a wall to stop his attack.
Valfodr : Column AoE telegraphed to a random target, it will be charged at the end of the cast and knockback.
91 - 99
Caution
Easy
Proximity
No
Heavenly Jaki
Charybdis targeted aoe. Can be LoSed and stunned.
Dark Dome : Deals magical damage to the target.
Charybdis : Circle AoE telegraphed non-dodgeable on a random target that deals huge damage. Can be interrupted.
93 - 99
Caution
Easy
Sight
No
Heavenly Kubinashi
Has a lifesteal effect that it uses shortly after entering combat, as well as an instant frontal cleave. Constantly gains a stacking damage up buff. Upon reaching 3 stacks, uses Black Nebula, a roomwide enrage one shot.
Drainstrikes : Grants a bonus to the caster, auto attacks absorb HP.
Iron Justice : Deals physical damage to the target.
Cloudcover : Circle AoE telegraphed on a random target that deals high damage. Can be interrupted.
Damage Up : Grants a stack of bonus damage to the caster, damage dealt is increased.
Black Nebula : Very large circle AoE all over the room that will kill anyone hit. Happens after 3 stacks of Damage Up.
94 - 99
Caution
Easy
Sight
Yes
Heavenly Jinba
Has a permanently stacking damage buff, and a massive AoE that is placed on a random player. Also has a fear.
Hard Thrust : Deals physical damage to the target.
Allagan Fear : Gaze spell, which inflicts Terror on those who look at the caster.
Damage Up : Grants a stack of bonus damage to the caster, damage dealt is increased.
Allagan Meteor : Very wide circle AoE telegraphed on a random target that deals huge damage.
94 - 99
Scary
Scary
Sight
No
Heavenly Kyozo
Buffs itself with Vulnerability Down.
Gust : Circle AoE telegraphed on a random target.
Filoplumage : Grants Vulnerability Down to the caster. Can be interrupted.
95 - 99
Easy
Easy
Sight
No
Heavenly Shabti
Death's Door : Column AoE telegraphed in front of the caster that deals huge damage.
96 - 99
Easy
Easy
Sight
No
Heavenly Kuro-kishi
Void Trap : Circle AoE telegraphed to the target.
Void Slash : Deals physical damage to the target.
96 - 99
Caution
Easy
Proximity
No
Heavenly Tenma
Has a untelegraphed line AoE used on a random player, as well as a huge AoE.
Rear Hoof : Deals physical damage to the target.
Burning Bright : Column AoE untelegraphed in front of the caster that inflicts Paralysis in addition to damage.
Nicker : Large circle AoE around the caster that deals huge damage. Can be interrupted.
96 - 99
Caution
Easy
Sight
Yes
Heavenly Zenki
Abyssal Swing : Cone AoE telegraphed in front of the caster.
Abyssal Transfixion : Deals damage to a random target and can cause the target to paralyze effect.